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How to play: Klax Redux - Blog

    How to play: Klax Redux

    March 27, 2017

    Klax Redux is a remake of the 90's puzzle arcade game where the primary objective is to catch tiles before they fall off the ramp, and releasing caught tiles to the play field in an attempt to form lines of three or more same colored tiles.

    Skip this instruction guide! In-game tutorials are available in Adventure Mode that will teach you how to play.

    Contents

    1. Objective
    2. Controls
    3. Items
    4. Scoring

    Objective

    An example horizontal Klax

    Catch tiles with your paddle as they descend the ramp before they fall over the edge. Your paddle can hold up to 5 tiles at a time.

    Release tiles from your paddle on to the playing field to form vertical, horizontal, or diagonal lines of 3 or more tiles of the same color. The lines will disappear from the playing field, scoring points and freeing up space for more tiles.

    Every tile that falls over the edge is a strike. You, or your team in co-op mode, begin with three available strikes. When all your available strikes are used, the game is over.

    Co-op (playing with a partner)

    When playing with a partner, you share the same (but wider) playing field, score and available strikes. Each player catches and releases tiles on separate halves of the ramp and playing field. Each player has the option to toss tiles from their paddle to their teammate's side of the ramp.

    Adventure Mode

    There are 100 waves in one-player (solo) and two-player (co-op) adventure mode. Each wave has its own objective that you must meet before exhausting your available strikes. A proportionate time bonus is awarded depending on how quickly you complete the wave's objective.

    Battle Mode

    The last player standing in one-player (free-for-all) battle mode, or the last team standing in two-player (pairs) battle mode is the winner. When a player or team exhausts their available strikes, they are eliminated from the match. For every 5,000 points in free-for-all battles, or 10,000 points in pairs battles, an item is released that can be used on opponents or one self. For a description of all items available in battle mode, see Items.

    Controls

    You can change the method of input (keyboard or mouse) via the Settings panel.

    Keyboard

    A or Left Arrow Key: move paddle left
    D or Right Arrow Key: move paddle right
    S or Down Arrow Key: hold down to momentarily speed up descent of ramp tiles
    W or Up Arrow Key: toss top-most tile on your paddle back on the ramp
    Shift + W or Shift + Up Arrow Key (co-op only): toss top-most tile on your paddle back on your teammate's side of the ramp
    Space Bar: release top-most tile on to the play field (if the top-most tile is an item, the item is placed in your inventory)
    1: use the item stored in your inventory on yourself
    2 (co-op only): use the item stored in your inventory on your teammate
    2, 3, 4, 5 or 6 (battle mode only): use the item stored in your inventory on the numbered opponent

    Mouse

    Move the mouse just above the play field and your paddle will follow.

    Primary mouse button: release top-most tile on to the play field (if the top-most tile is an item, the item is placed in your inventory)
    Secondary mouse button: toss top-most tile on your paddle back on the ramp
    Shift + Secondary mouse button (co-op only): toss top-most tile on your paddle back on your teammate's side of the ramp
    Tertiary mouse button: hold down to momentarily speed up descent of ramp tiles
    1: use the item stored in your inventory on yourself
    2 (co-op only): use the item stored in your inventory on your teammate
    2, 3, 4, 5 or 6 (battle mode only): use the item stored in your inventory on the numbered opponent

    Items

    Item
    Name
    Used on self or teammate ...
    Used on opponent ...
    Notes
    Bomb
    Clears play field
    Scatters play field
    Freeze
    Freezes ramp for 5 seconds
    Freezes ramp for 5 seconds
    Speed
    Slows down ramp
    Speeds up ramp
    Magic
    Changes colored tiles on paddle to wild
    Changes wild tiles on paddle to colored
    Strike
    Removes a strike or adds available strike
    Adds a strike if two or more available
    Litter
    Adds a random colored tile to play field
    Adds a random colored tile to play field
    Battle only
    Steal
    Steals inventory item
    Steals inventory item
    Battle only
    Bonus
    Adds amount to time bonus
    Adventure only
    Multiply
    Multiplies time bonus at wave end
    Adventure only
    Warp
    Complete wave immediately
    Adventure only

    Scoring

    Every vertical "Klax" is worth 500 points.

    Every horizontal "Klax" is worth 1,500 points.

    Every diagonal "Klax" is worth 2,000 points.

    When two or more "Klaxes" are formed simultaneously or in rapid succession, a "chain" is said to have been formed. Every "Klax" in the chain increases the chain multiplier by 1. In the case of simultaneous "Klaxes", the higher multipliers affect the higher scoring "Klaxes".

    For example, if you a release a tile that forms a horizontal "Klax" four tiles wide, that is equal to a chain of two horizontal "Klaxes" for 1,500 × 1 + 1,500 × 2 = 4,500 points.

    If you release a tile that extends the chain (in the time the ramp is momentarily frozen and "Klaxes" are disappearing), and the released tile completes a vertical and diagonal "Klax" simultaneously, you score an additional 500 × 3 + 2,000 × 4 = 9,500 points. Note how the higher chain multiplier was applied to the diagonal score.

    The total value of the chain of four "Klaxes" in this example is 4,500 + 9,500 = 14,000 points.

    Create large chains of "Klaxes" to rapidly increase your score. This will allow you to gain more items in battle mode and complete point waves in adventure mode more quickly.


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